﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Practices.Unity;
using Core.Infrastructure.ScreenManager;

namespace Core.ScreenStore.ScreenFactory
{
    public class GenericScreenFactory<T> : ScreenFactoryBase where T:IScreen
    {
        private IUnityContainer _container;

        public GenericScreenFactory(IUnityContainer container)
            : base(container)
        {
            _container = container;
        }

        public override IScreen CreateScreen()
        {
            this.Screen = this.Container.Resolve<T>();
            return this.Screen;
        }
    }
}
